#version 320 es
#ifdef GL_ES
	precision highp float;
#endif
in vec2 iVertex;
uniform float uY;
uniform mat4 uMVP;

out vec2 position;

void main()
{
	position = iVertex;
	gl_Position =  uMVP * vec4(position.x, uY, position.y, 1.0);
}